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Update 0.6.1 - Les nouveautés

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Update 0.6.1 - Les nouveautés Empty Update 0.6.1 - Les nouveautés

Message par S3caTx Mer 8 Fév 2017 - 19:05

Puisque hier la discussion tournait autour du ravalement de façade du Dunkerque (si ils pouvaient aussi ravaler la ville elle-même nous les en remercierons), j'ai jeté un oeil sur l'update (qui aurait du tomber ce matin mais finalement non, les développeurs trop imbibés de la nouvelle Vodka ramenée par Dasha se sont endormis sur leur ligne de prog XXXXXXXXXXXXXXxxxxxxxxxxxxxxxxxxxxxxxx) et il y a quelques infos intéressantes:


Certains bateaux sont modifiés (comme le célèbre pepsi-cola qui sera désormais moins visible pour cacher à nos yeux innocents son hideuse fragilité)


Improved some performance characteristics for a number of ships:



Increased traverse speed of main turrets on:

   Ibuki: Main turret traverse speed increased from 5 degrees per second to 6 deg.
   T-22: Main turret traverse speed increased from 10.0 degrees per second to 10.5 deg.



Improved survivability of:

   Pensacola: Detectability range by sea reduced from 15.66km to 12.78km
   Marblehead and Marblehead Lima: Rudder shift time reduced from 7.8s to 5.7s



Main battery loading time reduced on:

   Erie: From 7s to 6s
   New Orleans: Top guns from 14s to 12s
   Baltimore: Top guns from 13s to 10 seconds
   Des Moines: From 6s to 5.5s



Flooding duration was reduced by 25% -- from 120s to 90s -- and the maximum amount of HP that can be lost during flooding was modified. It will decrease for low and mid-tier ships, and increase for high tier ships, by making the parameter of "damage per second for flooding" parameter unified across all tiers at 0.067% HP per second. this means that, when flooding, any ship loses HP that rate during 90 seconds unless they use the "Repair Party". This should raise the importance of torpedoes in fights with heavy high tier ships, positively impacting the battle performance of Japanese destroyers, which rely on torpedoes with the highest chance to cause flooding.



Changes to the maximum HP lost due to flooding:
Ship Tier Changes
I -25%
II -25%
III -25%
IV -14.3%
V -10.4%
VI -6.3%
VII -1.6%
IX +9.1%
X +15.4%

Penalties applied to ship speed during flooding were corrected so the penalty value is the same for ships of the same type:

   The penalty to forward and reverse speed was reduced from 35% to 20% for König Albert, Kaiser, König, and Großer Kurfürst and all US battleships except Arkansas Beta
   The penalty to the forward speed was reduced from 20% to 15% and increased on reverse speed from 15% to 26% for T-22, Ernst Gaede, Z-46, Ognevoi, Kiev, Leningrad, Udaloi and Khabarovsk
   The penalty to forward speed was reduced from 20% to 15% for Storozhevoi, Derzki, Izyaslav, Błyskawica, Smith ,andTashkent.




Vous pourrez désormais vendre drapeaux et consommables (mais toujours pas les mochetés d'ARP)



   We've ended the special discount Co-Op Battle service cost, instead reducing Co-Op battle service cost by 25%
   We increased the XP and Credit rewards for capturing sectors in "Epicenter" though the rest of the rewards were not decreased
   We expect the average XP per battle earned in "Epicenter" will increase by 8%, while average amount of Credits earned each "Epicenter" battle will also increase by 3%
   We increased the reward for spotting enemy ship torpedoes, (There's no reward for spotting enemy aircraft torpedoes) and we expect the average XP per battle across all game modes players will increase by 1.6% XP, while the average amount of Credits earned each battle will also increase by 1.5%



Now that you can sell Signal Flags using the Inventory feature, it's important to note that they will be sold for 50% of the stated price in Credits, using the exchange rate effective at the moment of selling.



If you ever sell an item when it is discounted as part of an event, you'll get its discounted price in Credits.

   "Zulu" (20% to credits earned in the battle): 12,000 Credits
   "Papa Papa" (+300% to Free XP earned in the battle): 12,000 Credits
   "Equal Speed Charlie London" (+50% to XP earned in the battle): 24,000 Credits
   "India Bravo Terrathree (-10% to the cost of the ship's post-battle service): 6,000 Credits
   "Zulu Hotel" (+50% to Commander XP earned in the battle): 9,000 Credits
   "India Delta" (+20% to the amount of HP recovered when the Repair Party consumable is used): 15,000 Credits
   "India Yankee" (-20% to time of fire extinguishing): 12,000 Credits
   "Juliet Yankee Bissotwo" (-20% to flooding recovery time): 3,000 Credits
   "Juliet Charlie" (-100% to risk of magazine detonation): 12,000 Credits
   "November Foxtrot" (-5% to reload time of consumables): 12,000 Credits
   "Hotel Yankee" (+50% to damage caused when ramming the enemy; -20% to damage received when ramming the enemy): 1,500 Credits
   "Sierra Mike" (+5% to the ship's maximum speed): 15,000 Credits
   "November Echo Setteseven" (+10% to average damage per second of AA mounts; +10% to average damage per second of self-defense armament for aircraft with rear gunners): 12,000 Credits
   "Victor Lima" (+1% to chance of causing fire for bombs and shells with a caliber above 160mm; +0.5% to chance of causing fire for bombs and shells with a caliber up to and including 160mm; +4% to chance of causing flooding): 24,000 Credits
   "India X-Ray" (+1% to chance of causing fire for bombs and shells with a caliber above 160mm; +0.5% to chance of causing fire for bombs and shells with a caliber up to and including 160mm; +5% to the risk of your ship's magazine detonation): 18,000 Credits
   "Juliet Whiskey Unaone" (+15% to chance of causing flooding; +5% to the risk of your ship's magazine detonation): 9,000 Credits
   "Mike Yankee Soxisix" (+5% to secondary battery maximum firing range;-5% to maximum dispersion of secondary battery shells; -5% to secondary battery loading time): 6,000 Credits
   "Dragon" (+333% to Commander XP earned in the battle): 75,000 Credits


In addition, the prices for Type 1 and Type 2 camouflage reduced:

   Type 1 (-3% to detectability range by sea): price reduced from 8,000 to 7,500 Credits
   Type 2 (+4% to maximum dispersion of shells fired by the enemy attacking your ship): price reduced from 12,000 to 7,500 Credits
   The price for Type 5, and all unique camouflages with the same bonuses (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship): remained the same: 22,500 Credits


You can sell camouflage with the bonuses specified below the same way as Signal Flags:

   (+200% to Free XP earned in the battle): 7,500 Credits
   (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +100% to XP earned in the battle): 75,000 Credits
   (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +250% to Commander XP earned in the battle): 75,000 Credits
   (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +100% to XP earned in the battle; +20% to credits earned in the battle): 90,000 Credits
   (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +50% to XP earned in the battle; +50% to credits earned in the battle): 105,000 Credits
   (-3% to detectability range by sea; +4% to maximum dispersion of shells fired by the enemy attacking your ship; +333% to Commander XP earned in the battle; +20% to credits earned in the battle): 112,500 Credits




Et enfin, modification des contenus des conteneurs. Spécialement pour TORQUEMADA, wg vous offre la carotte pour le faire souffrir. On peut gagner le Dunkerque dans un super-conteneur. Allez Torque ! C'est pas grave !  Razz



We've changed the range of items to get via Containers!

Look for more ships earnable in Supercontainers:

   Belfast, Dunkerque, Prinz Eugen, Krasny Krym; Leningrad, Perth

Other Changes

   Removed crate with 250 Signal Flags from Supercontainer rewards in exchange for the chance to get one of the new special upgrades instead
   Increased Supercontainer chance by 1.5x for: "More Credits," "More Signals and Camouflages," "More Consumables" and "Try Your Luck" selectable Containers
   The chance of getting a Supercontainer when the "Try Your Luck" Container type is selected still remains higher (to the same degree as before), compared to this chance for other Container types

You asked for it, so we listened and changed the contents of crates inside standard Containers so they suit the corresponding Container type:



For the "More Credits" Container:

    Higher chance to get two crates with 50,000 Credits in each crate, and a lower chance of getting camouflage, consumables, Signal Flags, places in the Reserve, and Port slots



For the "More Signals and Camouflages" Container:

   Higher chance to get three crates with four Signal Flags in each crate (with different ones in each crate), or two crates with four Signal Flags in each crate plus one crate with five uses of Type 1/2 camouflage or one crate with two Type 5 camouflage
   Lower chance to get Free XP and places in the Reserve
   No chance to get Credits or consumables when this Container type is selected



For the "More Consumables" Container:

   Each Container now includes 2 crates with 3 consumables in each crate (with different consumables in each crate). Items inside the third crate will still vary between Credits, Free XP, signals, camouflage, places in the Reserve, and Port slots.



For the "Try Your Luck" Container:

   Each Container now includes either a crate with four Signal Flags of the same type



Or:

   Two sets of rare camouflage
   Free XP
   Credits
   A Port slot


S3caTx
S3caTx
Fleet Member

Nombre de messages : 624
Age : 42
Localisation : Dans le Gresivaudan près de Grenoble
serveur : World of Warships
Date d'inscription : 11/11/2015

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Update 0.6.1 - Les nouveautés Empty Re: Update 0.6.1 - Les nouveautés

Message par S3caTx Jeu 9 Fév 2017 - 13:50

concernant l'inventaire. Pour l'avoir il suffit de cliquer sur votre nom en haut et à gauche de la fenêtre du port. Vous aurez le listing complet avec des sous catégories. Exemple de son intérêt!

Les consommables II nécessitent des doublons. certains sont inutiles pour mes bateaux (radar), les autres je ne les utilise tout simplement pas car comme cela coûte de l'argent réel, je ne pense jamais à les utiliser. Or nous en recevons en conteneur souvent. Du coup j'ai revendu mes consommables II, j'en avais des centaines....

...Maintenant j'ai 9 millions de crédits de plus en caisse, ce qui tout de suite fait toute la différence....

S3caTx
S3caTx
Fleet Member

Nombre de messages : 624
Age : 42
Localisation : Dans le Gresivaudan près de Grenoble
serveur : World of Warships
Date d'inscription : 11/11/2015

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Message par torquemada Jeu 9 Fév 2017 - 15:57

et les elemnts de navires ils sont là ?
genre premiere coque etc...car c'est là que je vais être riche très riche , comme sur wot à l'époque.
torquemada
torquemada
Satan l'habite.

Nombre de messages : 4379
Age : 52
Localisation : Rhinau, le Rhin, L'Alsace.
serveur : Hood
Date d'inscription : 10/03/2009

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Update 0.6.1 - Les nouveautés Empty Re: Update 0.6.1 - Les nouveautés

Message par S3caTx Ven 10 Fév 2017 - 14:50

Oui ils sont là, avec Booul on s'est fait 9 millions chacun dessus... donc c'est officiel, Torque nous paye la tournée au champagne ! il est multi-billionnaire
S3caTx
S3caTx
Fleet Member

Nombre de messages : 624
Age : 42
Localisation : Dans le Gresivaudan près de Grenoble
serveur : World of Warships
Date d'inscription : 11/11/2015

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Update 0.6.1 - Les nouveautés Empty Re: Update 0.6.1 - Les nouveautés

Message par torquemada Ven 10 Fév 2017 - 15:03

je suis passé de 4 à 30 millions ............... Cool Cool
torquemada
torquemada
Satan l'habite.

Nombre de messages : 4379
Age : 52
Localisation : Rhinau, le Rhin, L'Alsace.
serveur : Hood
Date d'inscription : 10/03/2009

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